A bite-sized puzzle platformer with some innovative mechanics, perfectly suited for Itch.
The difficulty curve is well-balanced and the later levels are challenging without being annoying. The controls and mechanics are simple but with a lot of depth and are utilized very well for the puzzles.
As others have said it is possible to beat some levels in seemingly unintended ways, though this personally doesn't bother me, if anything its a good example of emergent game-play which speaks to the quality of the basic mechanics. There is a certain satisfaction to feeling like I outsmarted the developer.
My only real complaints are that the tokens are too easily collectable, rather than being an extra challenge on top of completing the level they feel more like collectables that you just have to remember to pick up, I think having them be more difficult to reach than the level exit would allow for some extra challenge and replayability.
I also think that certain levels relied a little too much on precision platforming after asking the player to figure out where to place objects, these were the only levels I found to be frustrating as I felt I had to repeat a lot of easy gameplay just to take another go at a difficult jump.