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Nice job!  The level/game design here is creative and works great -- having so many different characters occupying the space, designing their interdependence, controlling the options available for character-switching, etc., all while ensuring that it functions in whatever way players might go about the tasks -- that seems challenging,  but I played through to the end and it worked smoothly.  Nice!  I liked how you can sometimes see characters behind grates, too.  The spider enemies were also great, I like the animations.

The moving platforms did their job, though I noticed that when I landed on them (after their motion was turned on), I was stuck in the falling animation and couldn't move laterally.  When I've encountered this kind of thing in development, it has usually been because the player isn't detecting a "Ground" layer/tag; perhaps it's something like that?

I also encountered the scratch/static noise at the end of the Hymn sound effect that another player mentioned.  I think I've had that issue on sound effects when using .PlayOneShot(), if the loop box on the sound hasn't been unchecked.  Not sure if that's helpful feedback, but I thought I'd mention it in case it is.

Nice work!

Thanks for all this great feedback! I have no idea what's causing the sound bug, but I think it can probably be solved by just replacing the sound effect. As for the animation bug, it's been surprisingly difficult to resolve. I'll get to it eventually. I also would like to add more abilities... and more puzzles... and eliminate the possibility of soft locking the game. :)

I was most proud of the character-switching system, something I had never done before. I'd like to employ it in future projects.