Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

The Work is really amazing and have been a great asset to my Game!

I would like to tell you this -
When there's no network and I play the game - Inside Unity Editor
it gives me Debug.LogError and Pauses the Unity Editor-Playmode. Is there a fix for this inside the settings/the leader-board script in this case?

LeaderboardCreator] Failed To Connect

UnityEngine.Debug:LogError (object)

Dan.Main.LeaderboardCreator:LogError (string) (at Assets/LeaderboardCreator/Scripts/Main/LeaderboardCreator.cs:270)

This stops the unity editor - playmode

Also can you help with this - suppose the server is down and I want display it on screen, which method shall I call from your script that will help me return those value. ThankYou!

(+1)

Hello!

I'm pretty sure you have "Pause on Error" toggled on in the Console tab. Otherwise, if you still want to maintain that behaviour of the editor but mitigate failed connection, just replace the LogError function with Log in the LeaderboardCreator script at line 270.