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(+3)

Oh hell, I know the struggles of being a jack of all trades on your own project only too well, so I get it, I really do. You did what was right for you and the project at the time and I'm not going to argue with that -  you certainly have a clearer picture of which scenes for which routes need releasing first. I should not have tried to advise you on that. Not only was it not my place to do so, it was a wrong approach to the problem.

And thank you for apologizing. I regret initially being so harsh now, there was no need for that attitude, I 'm sorry. 

And I want to be helpful here, not just nagging. So here's a thought - why not add menus for the choices that aren't implemented yet? Sure, one or more buttons would say  "(NOT IMPLEMENTED YET)", but that would still warn the player where they are going and give them some semblance of choice - "either leave and wait till your desired route releases, or check out this route that's already here, you might like it". Seems like that approach would keep everyone happy, or at least safe from becoming unhappy the way I did, wouldn't it?

Either way, thank you for your time, I took enough of it already. I'm sure we both already got what we could from this particular discussion anyway. I'll be back to check on your progress sometime in the future(I might even be lucky to have some control over whom the MC gets intimate with this time around, ha)

(+2)

The best reason I have for something like that not being in there is that the content surrounding this scene and the specific choices you'd be able to make hadn't been fully decided yet. There was a lot of hesitation on my part as I've had a habit of committing to too much only to wind up regretting that later when the workload feels borderline insurmountable. We've only locked our plans in quite recently, deciding to go whole hog with the choices and branches but sacrificing length and secondary/background stories to focus on a concise yet branching primary plot with little else happening around it. Of course, that's not really much of an excuse. Clearly it would have been better having something there, even if plans change and we end up removing it in favor of something else later on. I'll learn from that, and be sure to more carefully consider how unfinished content might be perceived in the state in which it's released. 

(+3)

Thank you again for your replies - I wish more developers were this active and open with the community.