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(3 edits)

I like how there's less straight dungeon-like gameplay here than the previous one. The /agdg/ lore writing on these is fun, whereas the stock RPGMaker adventuring held back that old one. 

Unexpectedly seeing the gargoyle here was really funny and it took me by surprise.

It is weird how you can't light up the fire when you have a spell called fire, especially when there are battle system-related solutions like having the beast in your party. 

I was getting "don't know how to start up the caravan yet" text even after obtaining the tools. That being said, even with the text displaying wrong state, the caravan still started up when I completed the other requirements. 

I got out and then reloaded to finish the sidequest until I got the strongman the potion. I gave it to him, but seemingly nothing came of that.

This is a nice little demo full of variety; I actually wanted for there to be more content beyond the blockade.