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What System OS are you using?

macOS Monterey 12.7.2 I checked if it’s on my side, and apparently it is a common issue in Godot if the physics settings are set to use multithreaded physics on HTML builds. That’s at least the most common google solution. It’s the same effect for every single Godot game in submissions.

Good to know! Will remember it for the next time. Also the website says te following:

Godot 4's HTML5 exports currently cannot run on macOS and iOS due to upstream bugs with SharedArrayBuffer and WebGL 2.0. We recommend usingmacOS and iOS native export functionality instead, as it will also result in better performance.