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the reason is that under heavy braking, the tires will `use up` all the grip applying a `backward` force, while little grip is left for steering.

Ok this may make sense if the brakes are simply weak. It's like I was coming up to each corner in a modern rally car but someone installed drum brakes on it! So it was all I could do to get woahed up for the corner but I didn't have the sudden weight transfer I would get with modern racing brakes.

The physics are based on deceleration and not brake input right? Like if I was full gas through a turn then let off completely, never touching the brakes, I would still get forward weight transfer? Even without touching the brakes, letting off the gas should create a big weight transfer but I felt like handling was only notably affected by brake input.

the reason is that under heavy braking, the tires will `use up` all the grip applying a `backward` force, while little grip is left for steering.

But then this doesn't make sense, because if my brakes are so weak why are they using up all my grip? Weak brakes should only use up a portion of the grip, leaving me with grip left for steering.

this one is a bit tricky, im not sure why it gets so much harder at high speeds. could it be just that my surfaces dont have as much grip as other games? im using values that are slightly higher then real general purpose street tires... another thing is that the car has a lot of maximum steering, so small inputs could be doing more steering then expected....

I was wondering about how much my input was actually turning the front wheels. I raced in-cockpit and could see the steering wheel. When I turned the gamepad stick all the way to one side, the angle the steering wheel wouldn't move that much, maybe around 90 degrees at most? So to me that's not very much depending on situation and I didn't think I would understeer because visually I felt like I wasn't putting that much wheel into the turn.

I think the rear tires should stay more planted at high speeds due to their inertia and because once the car is at high speeds, very little of the tires' grip is being used since there's little to no accel. So they have all or the majority of their grip available to resist breaking sideways.

finally, i need to try out aerodinamics.

I'd recommend holding off on aero until you're satisfied with the current modeling. Just pretend the car is like a rally-prepped Ford Focus with no aerodynamic mods. Any aero on that is ignorable.

I'm curious to give it another shot if it gets tweaked more, cool to see a new sim model being put together.