Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

sfx are good. using Q while controling with WASD is not good. the main mechanic could work, but im not sold on mixing it with VS-like. the screen gets too crouded too quickly. marking enemies seems kinda pointless, could just shoot the closest and use marking as a way to force focus on a higher priority target.

Yeah marking serves no real purpose at the moment, will probably shift it to something else if i continue the project. e.g. you shoot with space, but you can set an aim for Crit hits perhaps.