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I thought this game was very charming and unique. The level art reminds me of old PC dungeon crawlers while the objects are very whimsical with many of them seeming like they'd be at home in a Candyland game. The gun itself felt very precise and had good feedback, and when I died it always felt fair. The ricochet trap works well, but I never found myself needing the recall trap. I played without watching the YT video and felt that the game itself did an ample job explaining the mechanics at the beginning. I enjoyed the writing and the endings a lot and wish there was more of it, but what was there was more than enough to setup tone and the endings. Great job!

(+1)

Thank you so much for the feedback. I'm really happy to hear that the game felt fair and that you enjoyed the story. One of my biggest fears was that it wasn't clear how to play the game (as I'm sure you could tell by our 50 million attempts to explain the mechanics outside the game lol), so I'm overjoyed to hear that you felt the mechanics were well explained. I also found myself rarely using the recall trap in testing. Were I to make changes, I'd probably try to give the player more of a reason to use it, or just replace it for something more relevant.

It sounds like you had a positive experience with our game, and that makes me genuinely happy. Thank you for taking the time to play it :)