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The UI is looking super slick now! Great job. I jumped straight into the Cleanse the Rot campaign to get started. The first mission kicked my ass. Took me a good 25 minutes to clear it. It's super intense in a good way, and figuring out an equipment loadout and strategy that worked for me was really fun. The way every run is a bit different (or extremely different sometimes) keeps it from feeling like a puzzle game. The new classes are great, but the wizard's definitely my favourite. Speaking of wizards, the briefing about T-Wiz the wizfluencer was hilarious. All the little references and stuff are cute. The Dreams of Joy Departed level is fugging awesome, and I'm beyond honored by the CoD level. The gnome lines had me in tears... "I'm not a gnoblin!" is really funny in the context of FantaSWAT's universe/lore.

The new (I think they're new anyway) tunes are excellent. The difficulty curve seems to be shaping up nicely. The old campaigns feel a bit easier now, which I think is for the best since some of these newer levels are really tough. The controls still take me some time to adjust to whenever I boot the game up, but once you get into the groove it's not too cumbersome. I play it a bit like an RTS when I can, trying to micro my squads as much as possible to squeeze the most out of them (and I fail miserably 100% of the time).

All in all, it's still a blast, and it's really coming together to feel like a complete, polished package. I might be biased since I'm a huge fan of the game, though. Are you planning to plant this on Steam once it's done?

(+1)
 and I'm beyond honored by the CoD level

My pleasure, the CoD enemies worked really well and were fun to animate.

Are you planning to plant this on Steam once it's done?

I don't think it would make back the initial investment it takes to put a game on steam, that's one of the reasons I'm actually putting FantaSWAT on hold for now.
I don't hate it how it turned out so far, but objectively it's not the most appealing of games and the design is confused, it plays more like a mediocre action game than a tactical top-down shooter.

There's a lot of stuff I'd have to rework to make the game good but at this point I've worked on it for too long.
I do want to add more content down the line, but for now I need to start working on something new.

That's understandable. Do you have any plans for what you're going to work on next? I'll be looking forward to it either way. Good luck

 Do you have any plans

Oh yeah, got plans for days.
I don't want to say anything yet just in case I change my mind at the last second, but hopefully I'll have something ready for next DD

Good luck

You too man, can't wait to play more damaskus