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Hey! Super interesting concept, and love the visuals!

My experience:

- Having both moving and activating the ship on the mouse felt somewhat challenging to me. If I had the option, I would have remapped the activating to Spacebar

- I accidentally closed the game after I pressed escape to look for settings and then clicked the X top right hoping to get back to the game. Maybe that button should say "Quit to Desktop" or something.

- Took me 2 tries to beat first stage, I experimented both with following the bullet paths to collect them and standing right next to the enemy while collecting. Still unsure which one felt stronger tactic.

- Stage 2 felt slightly easier, maybe cause I knew what I was doing, maybe because there were so many bullets to consume.

- All hail the Cheese.

(+1)

Hello! Thank you for playing and the feedback. I haven't had a chance to playtest with others other than a few occasion, so it's very refreshing to hear something from another person.

I appreciate all of your points. On the keymapping, I thought the game is simple enough so there's not much necessity for keymapping. Maybe I should just anticipate control options much earlier next time. I only implemented sound volume options just in case when someone hates my terrible homebrew music. 

Gameplay-wise, I hoped players to follow the bullet trails. As it flips from danger to empowerment when doing the blackhole. I think it's kind of neat aspect. Although I was aware that some players will stick to the star's surface while charging, but didn't find a satisfying adjustment in time. (Even though it kind of kills the game's momentum.)

Thank you again, for playing my game and leaving the comment! I hope you have a great day.