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Played this up until the red door. The movement feels like the character is always on ice, which feels bad for combat movement. For combat i just found myself jumping in the air and spinning with the axe to jump off enemies like Mario. Felt bad I did not want to engage with ground movement because it felt like I had less control there. I like the theme and art, and would definitely play again after a few updates to see how things have changed.

You only beat the tutorial haha! Thanks - I will definitely keep tweaking the player handling and melee combat.