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(+1)

ah thanks for taking the time to read and reply! I'm glad you appreciate the feedback. And honestly it's good to hear that most of the answers were "I thought about this but just didn't have time to address it" - I know the struggle of being a solo dev 😅 at some point, you gotta ship it! Lookin forward to checking out gutter trash sometime this weekend.

No problem! Hope you don't mind me revisiting this, but I wanted to actually check on a few of the more serious things like I said. So, here's what I'm seeing:

1. Unequipping clips after first fight has no effect, enemies still do hypno attacks: Couldn't reproduce this. Went through a few battles, always on the second one after getting the clips, just in case. Tried a few combinations of equipping and unequipping them. No luck. Let me know if you CAN successfully reproduce, or if this pops up again.

2. Masher boars:
  -adds called in after death

  -more than one add called in per-turn

  -adds attack immediately

  -maybe adds should be ordinary

To me this is two questions: do these things actually occur, and should they be changed? In order then:

  -I think the problem here was that for some strange reason when I called the check for adds on the start of turn 4, RPGMaker decided to run that FIRST, THEN run Mezz's attack/damage eval from turn 3. Which is...baffling. I've swapped the logic so I'm now checking at the END of turn 3: Mezz attacks, boars counter (if any are alive) and THEN check. You still get 3 attempts at trying to down them all before more are called in, but now it should be impossible for a totally dead troop to call adds (as the battle will end before the check runs).

  -I think this just comes from a mis-understanding of how calling the adds work (which is fine, you haven't spend hours in the guts of the code.) After 3 turns (you attack, they attack = a turn), two more boars will be added to the troop. It's always two, and it can't run twice because it's not actually an ability the existing boars are using, just a time-dependent condition for the whole group. Granted I did have it set to run on "turn 4" with no explicit off switch, so if you got to turn 8 I suppose it might have triggered again. I've added that off switch now though: It should only be able to run once per battle.

  -I THINK this should no longer be an issue, because the timing now results in: you attack for the third time, damage is done, you fail to fully eliminate the troop with your third attack, adds are brought in, and it's your turn to attack again. The ordering may have been weird before, but now you should get one attack on the adds before they have their first attack.

  -I think this may actually be a good idea. Unfortunately, there are a lot of interlocking systems to handle the various battlesex stuff, and they all assume a given type of enemy per battle. That's why, as you may have noticed, I don't mix and match enemy types in battles in CS 1 (though I do in GT). So it would require a whole re-working of a very large chunk of code to make this happen, and as such I'll probably leave this as-is for now.

The other changes have been made though. Won't show up publicly until I roll out a new release, which I'll probably be holding back for a bit to get in a few more final quality-of-life improvements, but they'll definitely be there when it does. And thanks again for the feedback!

(+1)

alright, had a few minutes to go back to this, and - first sex battle happens after finding the ear clips, as expected - I unequip the clips - next battle, I'm wearing the clips again in my battle sprite - and one of the enemies 'says something strange' and boom, sex time again. I win the battle, and check my character - and head slot is definitely <empty>

so yeah, easily reproduced on my end, which is odd. :\

Hmm, still not seeing it, let me walk through it to make sure I'm matching you. So we go into the first battle, clips on. Did you allow yourself to be hypno'd in this one? Did you allow it to play all the way out, or escape? Did you win or lose the overall fight? I just re-played, and in my case let it play out, then won the fight. Went into the menu, unequipped the clips, went into the next fight, Mezz sprite is without clips as intended, and no hypno.

(+1)

let's see - first battle, clips equipped. get hypnod, enemy cums in my mouth and leaves the battle, so - I think that counts as a win? Then I unequip, find the next battle, clips are shown in sprite, and I get hypnoed again. that was the sequence for me.

Is it possible I'm on a slightly older version or something?? How can I check which one I'm playing on?

Every zip file has the version number in it, so if you extracted the game and just made a folder copying the zip file name, that should tell you. The Readme should also have a changelog in it with a version number. If you wanted to be absolutely sure, you could download the newest and copy-paste your save folder over, should work just fine. You probably have the newest one though, 0.4.1 went up in June of last year. Unless you clicked the wrong one by mistake somehow.

Very strange though, because that's exactly what I'm doing. Forgive me for the "dumb" question, but I've gotta ask as part of troubleshooting: are you SURE you're unequipping the clips? They don't have an icon when equipped, just the text, so maybe you were mis-seeing that somehow? Otherwise, you absolutely don't have to do this if you don't have time, but it would be helpful if you could try from an earlier save, see if that changes anything. From the beginning ideally, but if you don't want to replay all that, just a bit further back, maybe at the warehouse battle or something.

I suppose at this point I should ask for the save too. Maybe if I see it myself I'll notice something you don't. Just toss it up on whatever filelocker you prefer, I think Itch should be fine with you linking it.

(+1)

nah I know for a fact it was completely equipped - I made sure to double check after the second battle too, just to make sure I hadn't flubbed it after the first one.

However!! readme reveals that this is version... 0.3.2!

Which means I actually downloaded this a long time ago before getting around to playing it apparently! I have a todo list you see 😅

Maybe that explains it? I'll give it another round later with the latest version, and I'll screen record it for ya, just in case. Hopefully the version is the issue. stay tuned!

(+1)

Ha, well that's probably it, yes. I keep forgetting that not everyone downloads and IMMEDIATELY plays stuff. Explains why you were having such issues with the Mashers too, that was definitely toned down and de-bugified a bit over time. Yeah, let me know what you find.

(+1)

Ugh yeah, that's embarrassing, it's totally fix in the current v0.4.1 😅

Sorry, feel like I wasted your time a bit with that one. best case though, I suppose!

alright onwards to guttertrash

Hey, no worries, just glad it was a simple fix :D! I look forward to hearing how GT hits ya.