Nice art and sound, here's some feedback on the gameplay:
- I found it difficult to connect the mission types to the various bars. When do I accept which mission?
- The gameplay was also not very engaging. I wish that I would occasionally have to make a decision during a mission.
- It would also be nice if you can close a mission window, instead of just accept or decline.
- I don't know how much balancing you did, but for me the discipline bar just slowly decrease until I get the game over screen.