Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I played in Firefox with nearly 200 tabs open with no issues, but my laptop is pretty good.

It was my first time playing the game, so I cannot comment on the control improvements you made. I expected it to play with just mouse, so I was surprised when I read the controls.

I made it to wave 3.

Cute models from Tomo.

I am sure you got plenty of ideas how to build on top of what you got. I read your devlog so I know your next step is gonna be UI and shader things, but of course I look forward to different maps, abilities and content in general.

Thanks for playing (and for reading the whole devlog)!

Unfortunately mouse won't work on browsers because the game requires a great deal of mouse movement and I reset the mouse to the center of the screen when they hit the edge, seamlessly so the player doesn't notice. I haven't found a way to do this in browser, I can't take control of the mouse position like that.

Second person dying after wave 3.. I wonder if the speed and flap power changes made it less intuitive..

Yeah, it makes sense it is not possible to do that in browser. In offline build I think it would also be cool if players could hold a button to look around with the mouse without changing their movement direction.

Second person dying after wave 3.. I wonder if the speed and flap power changes made it less intuitive..

I only had one human left, so I thought it was just my poor blood management. The game can be pretty random when it comes to where humans run away. In one playthrough you could just fly in circles and hit them, but on the other one they could be running back and forth which would require more strategic approach, so I wouldn't worry about balancing that given that is not going to be the main focus of the game (based on your comments below).