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(2 edits) (+1)

Wow, this game is heavier than Farlight84 with the same engine on an HD 2500, I know, I know, my GPU is a potato, but look at the graphics... '-' Unfortunately my HD 7750 died :( 

This game seems very cool, but doesn't run well on my potato :(


I don't understand how this engine can be so heavy even though it has 2D graphics...


Your TentacleCaveBlackoutNoVR.bat have the wrong game name in the command.

(+1)

Its been made in the unreal engine, so technically it's still 3D game with complex lighting. I'll think about how I could improve it

(1 edit) (+1)

Thank you for adding settings to improve performance on potato computers. But for me nothing changed and apparently not even visually, it remains at 5 - 7 fps. :(

The game has low fps even in the game menu. I wanted to know what could be consuming so much graphics processing, even with "nothing" on the screen. 

(+1)

I found an old laptop with a similar GPU and also have ~10 fps, but I found a quick solution

in game switch to 854x480 windowed

in file

C:\Users\[username]\AppData\Local\CaveBlackout\Saved\Config\WindowsNoEditor\GameUserSettings.ini

repleace:
[ScalabilityGroups]
sg.ResolutionQuality=80.000000
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ShadingQuality=0

This trick should also work in other games made in Unreal engine

(+1)

Wow it improved a lot, thank you!