Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Drabel

53
Posts
1
Topics
1,141
Followers
8
Following
A member registered May 18, 2022 · View creator page →

Creator of

Recent community posts

First opponents i mean zombies and small goblins, with some practice you will beat them every time.

How to turn on/off cheats: settings > switch to cheats enabled (or something similar) > back to game > press "O" key to open cheat table.

If you sometimes restore your health or move quickly it shouldn't disrupt gameplay.

There is also hidden advanced cheats but I'll keep it a secret :)

You can look for chests, you can find better equipment in them, some potions etc. First opponents should be possible to defeat without receiving damage if you get some practice but you can turn on cheats in options and use 'O' key for cheat table.

Currently, unfortunately, I do not have the possibility to do so. I don't exclude adding russian language but in the future at a distant date.

There hasn't been an update yet, making new update can take couple weeks or even months, if you want hotfixed version faster, dm me on newgrounds or other portal

Yes, I will add it in the next update

Thanks, so that's how you see it :)

Until I improve my situation I am not thinking about creating a new game,
prototyping a project from scratch can take several months so I would rather publish one of the projects that I have already started and not published.

Yup, you're right about the ending.

I ran out of budget for the boss fight ^^ but I'm happy that I managed to create an ending.

For now I need to improve my financial situation, so the maximum I can do for now is to fix smaller bugs

For dm maybe drabel.newgrounds.com will be ok, it's a weird place so I don't go there very often but it allows to send messages.

(1 edit)

Both endings can be reached in the last level, they differ in the scene after returning to home

Linux version or windows? I'll look into it

I'm not planing to make another game for now, I want to finish the projects I have started first.

The bigger problem is with the coding than with the illustrations, comparing how much time you have to spend on it versus how much content you get in return, it's not that significant.

And yes, there will be nude skin in the next update.

It's hard to tell ¯\_(ツ)_/¯ if support will shrink I will have no reason to develop the game but if support keeps growing I will be able to work on more content, more levels, boss fight etc. ending level is in ~80% finished so no, she will be dressed and it will be simple ending.

in demo this is just an introductory text, it does not lead to any quest

2 min crowling? It sounds wrong, it should take couple sec, it's only 30% slower than normal walking, so maybe it's a bug.

About cutscenes and alternatives with and without clothes, as I'm only working on this game in my free time, so reworking parts of it is just too much. I'd rather focus on getting it finished.

Currently there are 6 levels, you can skip them using cheat table and the next update will be when it's ready :)

1. Crawling speed is ~70% of walk speed so it would be too fast.

2. Yes, good idea and should be easy to implement.

3. She would be naked too soon.

4. I purposely made levels small to make them easy to memorize but walkthrough may be helpful.

Only deluxe, it's not necessary, should be easy enough

I didn't test this app, probably no

Looks more like the fps limit isn't turned on for some reason, I have similar gpu and have 2-6% in menu, try set fps limit in amd software settings


^^

A weird bug, but I'm glad to hear that you were able to make it work

Check if you have updated drivers for your graphics card

Haven't considered yet, more likely after 1.0v

Not in the near future, rather in the further term.

True, thanx! I will fix it immediately

There are some, slime, moth

Yup, its not abandoned, I was thinking of abandoning it but decidet to just develop it slower and cut some content.
Final map won't be much bigger, I plan to improve it so it doesn't feel so empty in the final version. The problem with stamina should only appear at the beginning , after distributing skill points you can increase the amount and regeneration of stamina, I am planning to make character development even faster.
About running across the map, waypoints are bugged sorry, I will fix this and I am planning to add an item that can instantly teleport you to the village. Waypoint only heal ~70% of hp, maybe I'll change it to 100%.
More sex scenes, more quests and more enemies, yes, it's planned. I am also planning to improve h-scenes but in the further term, after 1.0 version probably.

Install whole new progrem? this could only happen if you haven't played any unreal engine game before.
Gamepad support is planned but not necessary.
Checkpoints are literally between every ~three enemy and at every start and end level. Stamina if fine, you don't have to run everywhere but it's a matter of preference. You can enable infinite stamina in the cheat table, but after that the game will become too easy.

Thank you for the feedback, I appreciate you taking the time to point that out. I will definitely consider your suggestions.

Nope, cheat table is turned off in demo

I will look into it

Armor and magazines is just int variable so it should work fine, hp and stamina is float variable so it also shouldn't be too complicated. I don't use ce very often so its hard to tell.

I will add a cheat table in the next patch, several platforms have cracks and they are the ones that can collapse but they do not affect the ability to complete the level. Shift+arrow+jump should do the thing.

(1 edit)

Edit: i will give it a second chance

I found an old laptop with a similar GPU and also have ~10 fps, but I found a quick solution

in game switch to 854x480 windowed

in file

C:\Users\[username]\AppData\Local\CaveBlackout\Saved\Config\WindowsNoEditor\GameUserSettings.ini

repleace:
[ScalabilityGroups]
sg.ResolutionQuality=80.000000
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.ShadingQuality=0

This trick should also work in other games made in Unreal engine

Its been made in the unreal engine, so technically it's still 3D game with complex lighting. I'll think about how I could improve it

This is the entry to the next level I'm still working on, I should add a note that this is the end of the current content

should be fixed now, thx for pointing it out

Yes, you are right, after building the project the hit effect disappeared and I didn't notice it. I will take a look at this bug as well, thx

It's free, deluxe version with additional skin is for support

Give her some food, select item in hotslot and interact

There are no stupid questions :) After killing the zombie, the dialog should automatically appear and the path should open, it seems to be a bug. You can use cheats ('O' key) and jump above wall (right side of the invisible wall)