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Thanks! I definitely liked the idea but it could have been a lot better realized. I think the simplicity of the game paired with my own inexperience made it hard to think how to use the gameplay mechanic in interesting encounters.

And yeah, I tried to imply in the beginning text that you could siphon more than just the one time, but I figured it might still be a problem. I wanted to have the key hold down instead of constantly pressing but I couldn't figure out how to do that with Unity's new input system. I suppose I could have just used the old GetButtonDown function.

Having better feedback to let the player know is definitely a good idea though. I hadn't thought of that. Although, I don't plan on doing anything else with this game. I felt I spent way too much time on it and I definitely would like to move on.

Thanks for playing it and giving me some feedback! Oh, and Happy New Year, GigaElk!

Happy New Year!