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Some quick feedback;

  • Performance dipped heavily after getting several upgrades
  • Players projectiles obscure the screen, I suggest making them visually smaller or semi-transparent
  • Really needs mouse sensitivity setting
  • UI warning that enemies are behind player would be helpful, maybe a short range minimap showing enemies. Also a directional damage indicator would also be nice
  • Enemies can spawn too close to the player
  • Sometimes enemies seem to just move extremely fast in a random direction
  • Some weapons/projectile types did not seem to be doing any damage, made some runs unwinnable

If you happen to need any inspiration, consider taking a look at Still Not Dead: Prequel, which is a similar style of game

Thanks for playing and for all the feedback!  I didn't get to finish this prototype for the jam and I'm not interested in updating it right now, but I'll keep your feedback in mind if I come back to this.