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The PC version of HereSphere has an "emulate spatial audio" feature in the user settings, which changes the audio balance as you rotate your head. It sort of works, but really doesn't make much of a difference in practice, since for VR180 vids, you're most likely looking forward most of the time. It also caused some audio issues occasionally, so it's disabled by default. I haven't implemented it for the Quest standalone version, though.