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Consider using godot or unity! I found them much easier to learn than unreal's super cluttered UI and you'll get a hang of the code. Just start with much simpler 2D projects like a top-down shooter until you feel ready to go for a bigger project.

Alright I give them a shot too. I was thinking of making a simple metroidvania first lol. I want to give another chance cause when I first tried it I bounce off pretty hard. But with the whole pricing thing they did made me question trying again.

Yeah, I feel that. I would probably try something even simpler than a metroidvania if you have literally 0 coding skills, I just made a very tiny speedrun metroidvania as my 5th Unity game and I already had some understanding of code beforehand.Controling scope is everything, and right now you wanna not only make games but finish them too. 

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Ok, also what language should I put time into learning? C++, C#, C or Python? Cause I have unreal, 001 game creator and Godot. I do have reinstall unity. Just wondering what would be the most value lol

I know how to make retro graphics in unreal, if you are interested I could show you. You could use blueprint in unreal too which doesnt look like line code.

Sure, I don't mind the help. Been watching videos for blender and blockbench.

I honestly don't know the answer to that, there might not be an answer? idk. I like C#, I think gdscript is based off it and godot uses c# as well. But i legit only know C# so i'm not the best source.

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Alright, I got a book on c++ and python to try learning a few thing. I'll check out c# too when I can :)