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(+1)

I can't seem to figure out how large the tiles are, could I get some help? Are they some specific size (in pixels) or how do I figure that out? I'm having a hard time just "guessing."

(3 edits) (+1)

Internally, these maps are made of hexes of specific fixed size, but when drawn they are scaled to maximize resolution. As a result, the size of hexes in pixels depends on the map. I'm planning to implement "precise export" similar to 1PDG, maybe this will help. Why do you need the exact value? Is it for using these map in some VTT?

(1 edit) (+2)

I'm trying to use the Foundry VTT and it takes an exact pixel value for tile size, along with taking a "scene dimensions" which by default is the image's resolution, but I just ended up turning off the grid here and using the built-in grid system for foundry, but I also ended up making the grid be rather small since I couldn't find a "good" size that would work with the terrain that also wouldn't end up being small.

Besides not being able to figure out the grid, (either square or hexagonal,) this is a great tool.

(+2)

I would just like to echo Hoovy in requesting this feature. What you've done in the Dungeon Generator by allowing for tile size selection during export is sorely needed here if these maps are going to be quickly usable in VTTs like Foundry.  I love your work, btw, and am adding Patreon today. Keep up the excellent work on these tools!