Hmm. A few things.
1. Nice photoshop job.
2. I guess I see what you mean. I am aware Mark is making a magnet game, though I didn't even think of referencing this for my design. I chose a more minimal approach due to the time limit (though it didn't really stop me from fussing over some details like animation). The "green checkerboard" is my attempt at minimalist greenery that grows on walls, though I might need to revise it should I choose to develop on the game further.
3. How in the world did you find a level that almost seamlessly merges with mine?