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(+1)

This is easily the most atmospheric game I've played in the jam so far, and that says a lot because I  played and rated 25 other games so far.... fantastic work! The vibes in this game are impeccable and hit just right.

Got the bad ending, but I might try to get the other ending at some point too,

Unity dev tip: You can have a button that re-load the current scene if you want to save work on resetting the game hehe (unless your variables live in a static class, then truly rip)

(+1)

Thank you for the kind words :)

I'm starting to see a pattern that the good ending should have been a bit easier to find ^^'

Appreciate the tip about the scene reload! sadly I committed the cardinal sin of programming and made a fat singleton that controls half the game lmao

Programming practices be damned, this is a jam! Attaching a script that controls most of my game in my own jam game. As you can see, it's not pretty lmao. But it works, and that's all that counts here!!

I think it's good that the good ending is challenging to get, but maybe some of the individual tougher segments in it could've been made just a tinyyyy bit easier. Just a wee bit.

(+1)

Maybe I'll just slap a dark souls tag on the game and pretend the good ending is supposed to be hard to get haha

Also... give that grid manager a raise