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(2 edits) (+1)

If you go back on the right after collecting the first charm, there's a bridge leading to stairs between the two hills. My apologies for the confusion; I suppose the bridge isn't eye catching enought and just seems like water or void. 

Concerning the jump, you must collect 5 of them to unlock the temple, in which you can unlock the jump. I believe I could have made the progression a bit more clear and it could use some more indications.

Thanks for letting me know about the issues, it's always great to get some feedback ! 

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Thanks for the tip! I tried it again and managed to get pretty far! I cleared the first two areas and got the charms but the last area with the reddish grass was too much for me, I died more times than I care to admit. Great game though!

Honestly, I should have made the red area a additional challenge; this part makes the difficulty spike just at the end and it would probably have been better to make it opional. Thanks for playing the game, it really helps and is much appreciated !

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oh yes, jaj, i though that the grey ground was void. Andd also, as it was covered by a bridge, it was difficult to see.

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should have made it from grass, which was a visual language you gave us, you can walkd through grass.

Now that I think of it, I can't figure out why I haven't thought of that earlier. Thanks for the suggestion !

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also, as you show us the dessert right when we get the first char our intuition tells us that the carm is in the dessert or that we need to go to the dessert. you should use that phenomenom, or whatever its called, to your advangtage not disadvantage, use it to guide the player. The player is always looking for hints of what to do, you should be concious of that when you design.

I'll try to work on that when the jam's over. I tried to make it so it's clear you can't go there before getting some kind of item, but I guess I didn't made it right; I'll try to improve that. Thanks for playing and for the feedback, it helps a ton !