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Thought you should know, I'm not a patron user, but I found out that there is a way for me to access the PetGirl class; I got one of the Pet set cursed items from a chest, which enabled me to change my character to the cursed pet class. 

But this did also let me find out about an interesting visual bug while dungeon crawling; When given the giant ring, and she was placed in the back of the party, the pet girl's entire head would sometimes disappear. (No idea if this was already noticed or addressed in the patron 2.8.1, but thought it best to let you know.)

Another bug I've had occurred with the mimic chests; I had a girl with a gas mask on (I had two, one in the guild, one on her at the time), but it got eaten up by a cursed item; The girl's gasmask didn't end up in the dungeon inventory (which I would be alright with; potential strategic dilemma if one had a full inventory: "Do I leave now with all this loot and my precious gear, or do I sacrifice something? "), nor did it end up in the guild inventory; So, now I'm down to one gas mask. 

So far, the above behavior seems to prioritize replacing the infinite boots and armbands, but this prioritizing bit may just be my imagination. Perhaps it's really just going left-to-right; I've been too scared to open any other cursed items with girls who have valuable, non-infinite gear.

By the way, I've noticed that some curios (I believe that's the shared title of the chests, mushroom room (...Did I just discover a meta pun?), bar, etc.) allow you to X-out the menu, while some do not and force you to make a decision. Just wondering if that's intentional, or if all should be forcing you into choices.

Last thing, but this isn't really a bug, but I would appreciate it if some of the tutorial/explanation menus could be updated to better reflect some of the new systems, such as that crest menu and personalities; I'm still a bit shaky on how that's working, but I may just need to review your posts on them.

But let's end this comment on a high note; I'm really enjoying the new weapons that alter some of the movesets; The idea alone is entertaining enough, but this enables a party with two of the same class to have each one come across as even more unique. Plus, they also look cool, which is always a plus.

Thanks for making this game.