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Are you using a game engine? I use Godot which lets me make different layers for tilemaps, that way you can have a tile layer for the water under the ground tiles. Sorry if I misunderstood, and this was not the help you were looking for >< 

I didn't watch the full video but this one seems to explain it pretty well : 


if you use a different game engine there might be a similar solution ><

oh i never thought i could do it that way thanks