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Observations:

- I like the graphics and the effects of the game. Looks very polished!

- I like the overall spell variety and the work of the UI. Looks very clean.

- The spell purchase buttons should look unusable when player can't buy the powerup.

- I think it needs a bit of a difficulty ramping. I feel like the game is either unbeatable or pretty easy. I found the best way to beat it is spam abilities that grant you projectiles and most of the time you will win

- I found out that F was reset abilities. but it took a bit for me to figure out.

- Might need some more feedback when about to die. sometimes I am just looking at spells then realized I died. (probably a hit or alert sound. or screen turning red)

- I like the boss animation and the inclusion of the boss. But I felt it was too spongey. Maybe if it had some minions it spawns or something. I basically couldn't do anything for a minute as I couldn't buy and had to wait to wittle the boss health down to 0.

- When resetting via "F", the power reset timer should get reset too IMO.

Bug:

- In one game. I got sleep power up and I turned invincible and can't die. Also I am unable to get money so the game can go on an infinite loops. (only happened once)

- Clicking on player HP bar sets the progress 

- After I die. I notice that some of my powers sounds keep playing on repeat.

Overall I think the game is pretty neat. Interested to see what happens next ~

Thank you for your positive feedback! You've done an excellent job, and most of your advice is truly valuable.

Regarding the auras, they were supposed to be in a single copy; apparently, something went wrong. We'll address this issue promptly.

For the player's death, a comprehensive destruction animation is planned, and the current implementation is considered extremely temporary.

We are optimistic and hopeful for your return in the multiplayer release; there's a lot to showcase there =)