Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you very much for your help!  Unfrotunately campfire being broke less about win and more about my game having one more bug, so you discovered two in a row. I've just made a release, where I fixed both of them. 
v0.6.0 Changelog (with thanks to you):  https://sshulin.itch.io/skillwood/devlog/657690/v060-skill-leveling-overhaul

As for future plans the two directions is adding more features/content and working with game balance especially after last skill leveling update, it adds new layer of gameplay that will require better balancing on higher skills tier. 

But as for some first priority things I have in mind:

  • Adding upgradable workbenches that will level up your tools (axe/pickaxe) and will be required to go to the next tier
  • Add new location with more trees and constructable ladder or just more simple bridge
  • Possibility  to save game
  • Background  music. I really want to start doing it, I already wrote game music before for my previous project, but this time I need something more chill. I tried few times, but failed. Hope I can write something sooner or later
  • New resource tiers. Usually games like starbound and minecraft (yeah, strange grouping) have tiers based on metal. I'm thinking of making two parallel tiers of wood (sticks -> logs -> hardwood -> ...) and minerals (limestone -> basalt -> obsidian -> ...). So the resource tiers is the most possible direction towards future development of the game