Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

While the setting felt all over the place at times, I think the game tries to present some really cool elements - I haven't played Resident Evil which it seems to be inspired by, so instead it made me think of Danganronpa: Ultra Despair Girls (don't ask lol)

Unfortunately, there were some issues that prevented me from completing the game:

- Player movement. The character moves really slowly, and when you hold shift it takes a long time before the character starts running, even then it's not exactly fast. I didn't even realize there was a sprint button at first because holding it doesn't seem to do anything at first.

- Stiff, unresponsive controls. I've mentioned the sprint button before, and when trying to switch to handgun I had to press several times because the first time nothing happened. There also seems to be a weird delay before rolling or crouching.

- Enemy growl sound effects. They were really loud and aggressive, going against the game's eerie, creepy setting. They also didn't seem to come from the direction of the enemy, which was disorienting while playing with headphones on.

- Dying forces you to the start of the level as well as rewatch the awakening scene, which doesn't seem to be skippable.

I wasn't quite invested into the story just yet, but the bgm and visual effects did make me feel immersed during some moments. It's mostly the uncomfortable control scheme and general lack of polish that made me bounce - it's understandable for a jam project (especially working for 1 week instead of the intended 2.5), but perhaps the scope was too broad for such a small timeframe. Oh well, hope the feedback will be useful, congrats on finishing the jam!

P.S. It felt a bit weird to hear the character use polite/keigo speech while talking to herself, but I don't know Japanese nearly well enough to dispute that