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(+1)

No problem, I've had the exact same problems when handing games to my friends/relatives and they cannot figure them out, I'd recommend periodically either posting new builds, or giving copies to friends.

Also, the way I've handled it is like this, have 3 skill levels of friends:

One that would play the game/receive updates often enough to become relatively good at it, that can essentially "speedrun" the game, 

One that doesn't play it as often, and is a moderate skill level, for example, someone who can make it to the end of the game with little issue

and finally one that rarely ever gets builds, as more of a casual level, that way they do not get adjusted to the difficulty as the other two would, and would be able to provide almost an outside look on the mechanics/controls of the game if you make changes


examples of builds i may give out to each skill level

High skill: xp rates change, puzzles tweaked, movement speed tweaked

Medium skill: new level added, new puzzle type (timed doors, switch puzzles, etc), major movement changes (double jump, second dash, wall jump, etc)

Low skill: new episode/act created, major previous level revisions (changing puzzles/flow of an existing level), and any major ui/menu changes

That's a really good strategy to get the game playtested properly with really good feedback :)

By the way: I implemented some of your ideas such as camera zooming and another key for dashing (ArrowKey down).