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The use of the limitation is kind of a stretch, but I'll let it slide (no pun intended).

The gameplay felt very smooth. I liked how I could speed up and take the corners at full speed without slowing down. And if I had enough resources, I could hold right click to keep building and going through the new path, so satisfying. Then I tried using an autoclicker for shooting, and as there is no cooldown, I could shoot like 30 bullets per second, which was awesome.

On the down side, I think the bullet spread was too much. I had to get pretty close to the slimes to hit them. It would not be a problem if I was able to improve the accuracy later in the game.

This is more personal, but I don't like stretched pixel art. It's a shame because the sprites look good and consistent, but the stretched sprites for the core and some UI elements make it look a bit unpolished to me.

Also, the game froze when I tried to connect the core to the other bases, so I had to play avoiding that.

Overall, I liked it a lot. I wish I could expand the base more and maybe have some new buildings unlocked.

(+1)

Thanks for the feedback. Lots of good pointers here. Yeah, I wish I had more time to properly balance and debug the game. I'll have to adjust things like firerate, accuracy, difficulty and upgrades down the line. Sounds like you weren't able to access the upgrade buildings cuz of some bug I'll need to fix, but some of the upgrades increase the gun's accuracy.