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Looks impressive! Are these regular OpenGL ES shaders that could be used with other game engines as well or do they rely on specific Game Maker features?

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Thanks! The license says that Post-Processing FX (including its source code) can only be used with GameMaker.

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Thanks for your answer. Is there a reason for it?

I'm asking because GLSL ES is a shader language that's commonly used in a variety of game engines.

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Yes, other engines already have a big monopoly, especially Unity (which even has a similar model license for assets made in it - like URP), so I'm using the same tactic.