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Thank you for the suggestions! In terms of pixel art I will keep that in mind, there were a lot of objects that I resized and consistency should be key. For your second suggestion I really appreciate how you mention the minor detail about the "stray pixels" since it shows me how much people look into the quality of games and will also keep that in mind! And finally for the gameplay I did notice that the part after the checkpoint is very difficult (the checkpoint mechanic itself was a very last minute decision) but since it was a game jam I didn't want to leave it too easy, if we ever do more levels then I'll make sure to not have the difficulty spike as quickly as in this little demo that we made. Once again thanks for your feedback!