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Aware of an issue where having too many projectiles on screen causes severe FPS drops but haven't heard of the aim being messed up, is it possible for you to outline how to replicate the issue? Was thinking about polishing up the title for a full release and think this would be good to address, thanks for bringing it up! (if not thats ok too thanks for playing)

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The bug was that it no longer shot where I was pointing the mouse unless I let go of shooting for a second. I noticed that it happened right when I bought the 3rd-5th "spread".

The turrets also started doing it too; where they constantly shot in the same direction with no more tracking, after destroying a robot, but then they reset to a new target direction after they stopped shooting. So if a robot walked into the path, they'd continue shooting in the same direction.

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Think I know the culprit to that problem, thank you!