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A solid platformer, the controls worked very well and it was fun to just jump around - that's not something every game here can say!

The visuals were odd, it felt like they came from different games - like the UI, player, and ingots all have this clean cartoony look, but the acid and soldiers (turrets? whatever was shooting those blue orbs) looked pixelated & blurry, like they weren't drawn at the right scale. Also, kinda weird how health is shown by having three hearts in the UI, but lives are a different heart with a tiny number in them? I feel like lives should be copies of Bismar's head on the UI instead?

The platforming worked very well but I also didn't find much interesting or innovative about the game. The logo made me think the game would be about balancing the weight of the ingots but that wasn't a thing. The wall jumping was cool, maybe the game could be more focused on that - having almost entirely vertical platforming (as opposed to the horizontal platforming challenges across spikes & acid drops), with additional mechanics like wall climbing, diving between walls, etc.