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Hello there.

Most plugins rely on the .js file having its original name in order to read the plugin parameters. Mine are also like this, so it would've failed loading very early in the load process, likely without throwing any crash errors, and simply would've acted as if the plugin wasn't installed at all. That means the error you were getting from the Visu plugin was correct, that function is not a function - because the plugin which defined it as a function was not loaded :)

For what it's worth, there is a way to make plugin parameters work when renaming the .js file, but it needs to be written in a specific way to allow that, and as it was simply the easier thing to do, I chose not to do that, like most people.

~Ramza

All good, lesson learned :D

On the other topic - would there be an easy way to display the icon used for whatever shield is equipped on top of battle actors when blocks occur?

There isn't currently an easy way to do that. I don't do enough work with sprites to know how to define and draw one like that, unfortunately. I used battle animations for that reason.

However, since every block effect is custom defined, you can modify the definition in the plugin parameters to do anything you want it to. So if you (or someone else) can figure out how to draw an icon at a specific battler's position on the battle scene, based on the iconId of the icon of the shield currently equipped, you can put that into the block effect and have it happen. I don't really have the slightest clue how easy or hard that would be, though, but it's a good place to start, or have someone else start for you.

~Ramza

Got it, thanks for the reply.