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(1 edit)

I originally intended to write a review here after I finished the game, but I got stopped.

In the cave you find the girl that got lost in the forest, right? For some reason the game softlocks after you finish the encounter with the 4 bats. This didn't happen with any other cutscenes in the game, so I'm a bit weirded out here.

Would prefer this to be fixed. Thanks. ⚔ Nate

(+1)

First of all, thanks for downloading and playing! 

I will have a look into this problem tomorrow to see what could be causing this issue for you, thanks for bringing it to my attention!

(+1)

This issue is now resolved! I've fixed the soft lock and the updated version is now available to download.

The issue was caused because I recently converted the game from landscape to portrait, and the npc walk off sequence was not set correct. All sorted now 😁

Gogglehead's throne cutscene also softlocks (and for some reason there's three Glidah's). You can also repeat Tek's computer cutscene even if he's not there (not a softlock though). Porting to portrait seems like a tall order...

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Thank you for finding this issue as it's another thing that slipped through the net! Also I cannot seem to replicate the Tek cutscene if he's not in there, as it just an empty hideout when I return after the cave scene. When does this happen exactly if you don't mind?
It was abit of a ball ache to be honest xD as I originally creating the whole game in landscape first and then decided on portrait once finished as I did not like the mobile controls.

Replaying on a new save file: go straight to Tek after the robot boss. He's not there, but you can press the computer and part of the cutscene will start again.

May as well round up what else I've found:

- All Allies skills like Hot Box Heal are almost impossible to use in the menu. Single-ally skills work.

- Minor object clippings, such as the phone at Dups' lab in Cunch

- Music and SFX can entirely disappear in battle or when entering a location. I have no idea how to trigger it - it seems to work 100% when you enter the dungeon with the dragon at the castle. It's possible to reenable music and SFX when exiting and re-entering the game, but the opposite can happen too

- What's the A button for if it doesn't appear anywhere but after the three slimes fight in the abandoned town?

- Ancient Horn can be used in battle, but does pretty much nothing.

- Text can go out of bounds in textboxes (watch the ones with all caps) and particularly the status screen.

While said issues are minor, not having them makes games better to play ^^


(+1)

Thanks for the feedback and also happy new year!

I've been working on all these problems and fixed them all, apart from the music/sfx bug.

1. Using an all ally skill was frustrating and only worked if you pressed on Glidahs name, regardless of who was casting it. I've been playing around with a couple of plugins and problem is now resolved. You can easily select it now when using an all ally skill.

2. Object clipping sorted in that location

3. This is a strange one that I've never come across before myself, or even replicate. I will have to keep an eye on this.

4. A button has no use. It was part of the mobile controls when in landscape mode. I had to go through the game and disable all these buttons for each cut scene and this just slipped through the net. Now sorted and no longer visible.

5. Ancient Horn has no use in battle - only for moving rocks out of battle. This should not of shown in battle, I did not set it correctly. Now fixed.

6. That screenshot text was actually sorted in the last update :D but I've also changed the position of the text slightly on the status screen to prevent it from being clipped. I think all the text of the game is now contained within the screen.

I really appreciate you finding some of these little bugs for me. All feedback is helpful when creating an RPG by yourself because there is so much you can easily miss if you're not careful. 

Update now available for download!

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That throne cutscene bug is now fixed and game update is also available.