Thank you! Okay I will look into that as there should be a death animation that kicks in that stops that happening, which I've now noticed is not working for some reason. Thanks for pointing that out and thanks for the feedback!
BeezeeBox
Creator of
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Thanks for the feedback and also happy new year!
I've been working on all these problems and fixed them all, apart from the music/sfx bug.
1. Using an all ally skill was frustrating and only worked if you pressed on Glidahs name, regardless of who was casting it. I've been playing around with a couple of plugins and problem is now resolved. You can easily select it now when using an all ally skill.
2. Object clipping sorted in that location
3. This is a strange one that I've never come across before myself, or even replicate. I will have to keep an eye on this.
4. A button has no use. It was part of the mobile controls when in landscape mode. I had to go through the game and disable all these buttons for each cut scene and this just slipped through the net. Now sorted and no longer visible.
5. Ancient Horn has no use in battle - only for moving rocks out of battle. This should not of shown in battle, I did not set it correctly. Now fixed.
6. That screenshot text was actually sorted in the last update :D but I've also changed the position of the text slightly on the status screen to prevent it from being clipped. I think all the text of the game is now contained within the screen.
I really appreciate you finding some of these little bugs for me. All feedback is helpful when creating an RPG by yourself because there is so much you can easily miss if you're not careful.
Update now available for download!
Thank you for finding this issue as it's another thing that slipped through the net! Also I cannot seem to replicate the Tek cutscene if he's not in there, as it just an empty hideout when I return after the cave scene. When does this happen exactly if you don't mind?
It was abit of a ball ache to be honest xD as I originally creating the whole game in landscape first and then decided on portrait once finished as I did not like the mobile controls.