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Crap - sorry I missed this.  I can't see a DM feature for, can you send it to  I was just reading up on this, and it seems it might behave better in Godot 3.0, but I made this in Godot 2.1 If you have the time, it would be interesting to see if your high refresh rate monitor has trouble with other Godot games, like this one or this one (that last one has some weird controls - left & right to move, space to jump, and F to attack...)