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(1 edit)

So i finished playing the new demo, and i do have to say there's a lot of promise. still pretty barebones but the mechanics are there. one small thing i'd like to point out is that it was pretty confusing finding where the elevator was since it wasn't marked with anything special. also there was a bug where if she pushed you, but didn't jump directly on top of you, even after you did the qte, you wouldnt get up.


ETA: i also noticed two other things, she will only ride you for a couple of seconds before getting up again, regardless if you complete the QTE. also, when the bar is drained and she knocks you over, some blue text saying morreu would pop up, not sure what that meant.

(+1)

Thanks! yeah the game was rushed last minute but we will fix that, the mechanics are about the same but the game will have a good 360 on the next version since I can finally focous 100% on Art and a new characther is planned to be added on next version.
About the elevator, the idea is each elevator having a texture saying how many keys are needed and the player will understand the mechanics before that and will not have that objective bar, that was temporary for this version alone, Im excited to start working on version 0.1.X!