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I totally understand, it’s a bit rough at first! The ammo count is visible on the weapon itself, it’s the little cylinders on the side. Adding some vfx and smoke to it might make it more visible.

I kinda agree with you, but at the same time, I wanted to not restrain the player too much because the rocket is so much fun. I might try to design the enemies in a way that pushes the player to use the normal shot more. As you said, just a cooldown by the weapon literally being overheated could also work. I’ll try! Thanks for the feedback :)

The normal shot being the secondary for specific enemies who move quicker (e.g. I'm thinking agile snipers) that require it could be a nice touch! Sorry that I didn't notice the diegetic UI exists before recommending it, yah maybe there could be more flavour somehow to indicate it being used up