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(+1)

Very neat idea and great progression: I always felt the that the previous levels was a sufficient foundation for the next. By the way, is the yellow character in the picture a planned hero or an enemy?

Criticism: I get that you want to give the heroes personalities. This adds to the enjoyment. However, I like to discover mechanics on my own, so I would prefer if they didn't spoil every mechanic right away (of course you have to convey the controls somehow). Maybe they could give hints after a certain amount of time has passed.

Undo and redo would be greatly appreciated, though I realize that takes some work to implement.

Thanks for the experience and I hope that you can make a full game from this!

Thank you very much for playing and your feedback, we appreciate it!

The yellow character should be a hero but his ability was to "complex" to program it right in the short amount of time as well as the undo feature. But those will be included in the full version, also some "enemies" and much more other things ;)

About discovering mechanics, it's an interesting point of view, thanks :)

(+1)

I also like the art style

Thanks! :)