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OHMIC (over halfway finished!)

A topic by Zoc created May 28, 2018 Views: 2,162 Replies: 26
Viewing posts 21 to 27 of 27 · Previous page · First page

The first full demo of OHMIC is (roughly) done at last! Will be play-testing/recording footage/posting screenshots the next few days or so~

Demo 1 is finally available for download! Check the official itch page and announcement topic on this message board for more info.

Here's a sneak peak at a cutscene from the final version of the game! Notice the new window skin.

Sneak peak into a mid-late game area of OHMIC that can be visited for training/level grinding if the player so chooses; the name is Magma Fields. It's not 100% complete (planning on adding some more small details), though it's roughly about where I want it.

The 2nd map, as you might have noticed, has a few ropes that lead to two items and an optional high-level Fopperij (Mimic-style enemy) to fight for lots of cash and high-end loot, if the player so chooses.

Sneak peak at a major mid-game battle in OHMIC, against Adam and Eve Alazne, the head of a notorious drug cartel and his top enforcer, respectively.

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Preview of a redone version of Plivian Fields, an early game area for training your party. Note the sun ray.

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The final trailer for the official release of OHMIC has just been released! Check the OP for more information.

All downloads have been archived for the time being; the game has gone under massive quality of life improvements since the first alpha release. As such, the final product will be virtually unrecognizable mechanically from the first two releases.

Viewing posts 21 to 27 of 27 · Previous page · First page