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(+1)

Game feels polished to shine! Animations and transitions are smooth and all the assets are really well put together.
While playing, I realised that I am often grabbing air. Since the game hides my mouse cursor, it gets hard to tell if I am in the correct position before clicking. Maybe that's part of the challenge of the game though.

(+2)

Thank you!

I'm not totally satisfied with the "field" assets, but maybe I can update those after the jam.

About the aim... I definitely think I'll add some sort of pointer marker or maybe try adding a highlight to the jailbird that is "in range" for pick up.