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Hi! Just got (almost) the whole package in Steam, I really liked them. Sorry if this is a too basic question since I am just starting to use RPG Maker:

I see in the docs that Victor's VE Tile priority is needed for large sprites, like the characters, but when I look for VE - Basic Module, and VE - Tile priority are both plugins for RPG Maker MV.

How can I make your characters work (large sprites), if I am using RMMZ? Can the VE plugins be used in MZ?

Hi!

No problem, always feel free to ask! I didn't test any tile priority plugins in MZ yet, so I couldn't include a recommendation in the guide. VE Tile priority did not work for me in MZ, but I'm using a lot of other plugins so I'm not sure if it's a compatibility issue. However, there are these options for MZ I know of:

- OCRam's Star Tile Fix: https://forums.rpgmakerweb.com/index.php?threads/ocram-mz-plugins.126684/ (OCRam's Core plugin may also be needed for this)

- Hudell's tile priority plugin for RPG Maker MV and MZ: https://hudell.itch.io/cyclone-tile-priority

These should offer the tileset fix that is needed for tall characters such as 48x96px or taller. They're not for free but only cost 3-5$. I don't know any free plugin yet. If you want to look for different solutions, "star passability fix" is the function you're looking for.

Happy game making :)

Awesome! Thanks for answering, I'll check your suggestions. Happy holidays!