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(+1)

This is a really cool game, and I'm surprised at how well the disparate gameplay modes come together to make a really challenging but satisfying-to-complete strategy game. It's funny how you can come up with a great pusher strategy that makes the best use of your limited actions to get the spikes all in just the right place, knowing that all you need to do is complete one totally-doable jump in jumper mode, then you enter jumper mode and whiff your jump and fall into nothingness and waste your turn. But the player has nobody to blame for that but themselves, so it doesn't even feel bad when that happened to me a few times. 

Great presentation, the music is the perfect pace for the combination of puzzle and action gameplay. The pieces of this game fit so well together that it's easy to forget it's a jam game, great job!

(+1)

Wow thanks - I was kinda hoping for jumper mode to have that effect, like a sort of 'roll the dice to succeed/fail' but you don't get frustrated when failing because you were in control of the character