Really clever interpretation of the theme! We actually tackled "Mode" in a similar way, and yet still takes are so different! Also, love the way the whole interface changes by the mode. We struggled with the gameplay in a few places, especially precise jumping/attacking. Maybe increasing the deceleration of the character while on the ground could help it feel a little snappier. I hope you continue to refine this one; would love to play a future iteration. Great work!