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Yeah. I didn't get to fully take a look at the balancing and it caused some issue with pacing.
Some people had the intended pace, some took too long, and others zipped through it.
Most eventually zipped through once they realized the best strats.

aka, the SHOT or the KING.
The SHOT was the first one I made and became OP with the upgrades. 1 cost for a 2 ATK was crazy good, + it's range.
It basically became the clear strat.
The KING was just bugged and let you attack infinitely.

As for a conservative playstyle, the waves got stronger and change over time to mitigate that, so it was another thing with balance. Truth be told, the waves didn't get strong enough fast enough, were too slow in their movement, and not enough variety.

Originally, I was going to go with the dice cost their own resource. I might test that again with some newer changes I learned from seeing people play it.

So much I need to add and change. :V
But thanks for playing!