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Thanks! It's good to know the art and music were well-received. Thanks for mentioning the parallax background, btw.

I have a background in old-school games and was worried I had made it too easy or obvious—once the skills and layout are known it could be speed-run in under 3 minutes. However, it's pretty unanimous that I need to soften things up for the next jam and find other ways to extend the gameplay and keep it fun. The more feedback the better and I appreciate it all! Next time I'll slow down enemy attacks, add a stun effect, and include a more obvious tutorial stage. 

Hmmm, yes the acorns are supposed to be explosive because of mutation caused by the aliens... but some explanatory dialogue was cut from Grandpa Joe.  With more time, though I do want the SFX to be more different between MC and enemy attacks to make it more clear who is being hit.  In your case was it a lack of explanation, too much similarity, or was the concept simply too strange?